Global Entertainment & Media Market Analysis, Drivers, Opportunities, Trends, Applications, And Growth Forecast To 2027
Overview
The
global
entertainment and media market generated a revenue of USD 2,133.4
billion in 2019 and is expected to reach a market value of USD 5,099.2 billion
by 2030, growing at an 8.6% CAGR.
The
increasing popularity of video games and e-sports and the increasing
penetration of smartphones are major factors driving the market growth of media
and entertainment. However, piracy is the major restraining factor for the
market. On the other hand, the development of 5G technology is expected to
create a lucrative growth opportunity for the players operating in the global
market.
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Regional
Analysis
The
geographic analysis of the entertainment and media market has been conducted
for North America, Europe, Asia-Pacific, and the rest of the world.
North
America is the major region in terms of market share in the entertainment and
media market. The media and entertainment market also generates revenue from
strong news broadcasting services offered by various enterprises in the US,
Canada, and Mexico. Consumers are widely adopting smartphones, smart devices
such as digital assistants, smart speakers, and the Internet for entertainment
purposes. North America is expected to witness higher demand for video games,
online video streaming services, and books and magazines in the coming years.
The future of the media and entertainment market in North America is expected
to be driven by the rising adoption of high-speed Internet, cloud storage,
digital technologies, social media platforms, and strong distribution of
multi-lingual content across the region. Among the countries, the US accounts
for the largest market share, followed by Canada and Mexico.
For
analysis, Europe has been segmented into the UK, Germany, France, and the rest
of Europe. The rising penetration of the Internet across European nations is
one of the major factors contributing to the growth of the regional market.
Western Europe, which includes countries such as the UK, Germany, Spain,
France, and others, is a strong market for radio broadcasters. By delivering a
range of quality content to consumers, the media sector contributes heavily
towards the European economy and holds immense potential for growth in the
coming years. Growing access to the Internet in countries such as Russia,
Denmark, Italy, and Sweden drive the video and entertainment industry across
this region
For
analysis, Asia-Pacific has been divided into China, Japan, South Korea,
Australia, India, and Indonesia. China is expected to be the highest
revenue-generating country due to heavy investments by the government of the
country. The key factor driving the growth of the entertainment and media
market in this region is the presence of major media providers and the large
population in the countries such as India and China demanding high-quality
media content.
Competitive
Analysis
The
key players operating in the global entertainment and media market are News
Corporation (US), Advance (US), iHeartMedia Inc. (US), Discovery Inc. (US),
Warner Media LLC (US), Verizon (US), Alphabet (US), Disney (US), Baidu Inc.
(China), Grupo Globo (Brazil), Comcast Corporation (US), Factbook Inc. (US),
Bertelsmann SE & Co. KGaA (Germany), Viacom (US), Hasbro (US), and Mattel
(US).
Segmental
Analysis
The
global entertainment and media market has been segmented based on type,
application, and region.
By
type, the global entertainment and media market has been segmented into books
& magazines, films & theatrical, social media, music, animation, video
games, outdoor advertising, radio & broadcasting, amusement
park/facilities, sports, toys, and arts. In 2019, the radio and broadcasting
segment accounted for the largest market share; it is expected to register a
10.1% CAGR during the forecast period.
Based
on type, the global entertainment and media market is segmented into wired and
wireless. In 2019, the wired segment accounted for the larger market share; it
is expected to register a 5.4% CAGR during the forecast period.
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